Gameplay


 * 5.1 Overview

5.2 Gameplay descripition of how the game functions** However, the game play is what makes “Stay Dead” unique. The mechanics of using environment and combine items to the players advantage is a unique feature that most first person. In addition, computer controlled allies will help the player for certain levels. It is possible to complete the game with the allies. However, once they die, they are gone forever. So it is very important for the player to use them wisely. The game functions as follows. Story mode, the player takes control of Metal Hand as he tries to survive the zombie outbreak. During the story he meets survivors who help him. Also, after a certain number of days in story mode, about 10 or 15 days. A rescue helicopter will come to the police station to rescue metal hand and the other survivors. So, game play in story mode involves the player using the environment to defend the police station from the onslaught of zombies. Shooting a car to make it explode, or hiding in a dumpster. The options of using the environment are almost un-limited. This game mechanic is used in all the other modes, but with different rules and settings.

Here is our interface.
 * 5.3 Controls-Map out the games procedures and controls. Use visual aids if possible**
 * W || Moves character foreword ||
 * A || Moves Character left ||
 * S || Moves character backwards ||
 * D || Moves character right ||
 * Mouse || Aims the characters view/Gun ||
 * Shift Key || Makes the character crouch ||
 * Control Key || makes the character go prone ||
 * R key || Reloads the gun ||
 * Spacebar || Makes the character jump ||
 * 1 || Switches to pistol ||
 * 2 || Switches to shotgun ||
 * 3 || Switches to UZI ||
 * 4 || Switches to Bow gun ||
 * 5 || Brings out the brass knuckles ||
 * 5.3.1: Interface**
 * 5.3.1: Interface**
 * 5.3.1: Interface**
 * 5.3.1: Interface**
 * 5.3.1: Interface**
 * 5.3.1: Interface**
 * 5.3.1: Interface**
 * 5.3.1: Interface**
 * 5.3.1: Interface**

The rules for "Stay Dead" are simple, however, the vary depending on the game mode. They will be explained later in the document: Story Mode ** · Only one player · Complete missions/objects to progress the story · Bullets are need to shoot the gun · The player can only sprint for 10 seconds · Health packs can only be used once per mission · Zombie kills equal 1 point · The weapons have to be found in the level, and do not carry over mission to mission
 * 5.3.2 Rules:**
 * 

<span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">Only one player can play at a time <span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">Score boards encourages more play-through <span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">Same set up as story mode except that the narration is gone <span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">Zombie kills are worth more than story mode but not as much as survival mode <span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">Zombies do normal amount of damage <span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">Night levels are included
 * Arcade Mode**

<span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">Only 1 player, but with leader boards encourages more play-through <span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">The player only gets one health pack during the entire game <span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">If health runs out the player loses <span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">Zombie kills are worth more points ranging from 5 to 10 <span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">All weapons are unlocked and the player never loses them <span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">The night time levels are not playable in this game mode <span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">Zombies never stop coming until player is dead
 * Survival Mode**

<span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">If the player is hit once the game is over <span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">Bullets are infinite <span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">All weapons are unlocked from the beginning <span style="font-family: Symbol; font-size: 10pt; line-height: 115%; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Arial','sans-serif'; font-size: 10pt; line-height: 115%;">There are no resting periods between zombie waves, so they just keep coming
 * Last Stand Mode**


 * 5.3.3 Scoring/Winning conditions

5.4 Modes and other features** There are different modes that the player can engage in. Story mode, gives the player the information about the virus that turned every one into a zombie. It also gives narration from mission to mission for the player. The next mode is survival where there are no narration points between missions to elaborate on the story. Arcade mode the player wants to kill the most zombies to earn the highest score. If the player scores high enough they will be put on the leader board. The player has to survive for as long as possible using the environment and with ammo that is replenished every 10 minutes. The last mode is last stand mode. This mode if the player gets hit once, he dies and the game is over.

There is only 1 level within the game. It has a police station as the central hub, and streets.
 * 5.5 Levels**


 * 5.6 Flow Chart**