The+Game+World

The game world of “Stay Dead” is going to look like a typical New York. However, this is the apocalypse, so the world is totally destroyed, trash, zombies, cars, and tanks are all that’s left. A good visual aid for what the world is supposed to look like is provided: This game should immerse people in the environment. It should make people say: "wow this is what New York would look like if this happend". If we do not get this response then we have failed. The key location in this game is the police station. Every time the game is started the player is spawned right in front of the station. It acts as a safe house for the player allowing him to save, continue the story, or end the game. The tank will also be a key location. The tank can be used as a safe point for the player to escape from the zombies. The player can hide inside. However, if the player waits to long the zombies outside will start to build up, making an escape from the tank very dangerous. Traveling in the game is done by foot. The Map will be big as to make it more immersive, however, it will not be so big were it becomes a hassle to move around. In addition if the player needs to get to an area very fast, Metal Hand Mike has the ability to sprint for a short period.
 * 8.1- Overview**
 * 8.2-Key Locations**
 * 8.3- Travel**
 * 8.4- Mapping**

The scale of detail should be very well done when designing the environment because it needs to immerse the player. However, when designing the enemies the scale of detail on them needs to be moderate as the player will spend more time shooting zombies and zards then actually studying their appearance. The environment is a destroyed City, so its littered with tons of physical objects that were left behind from the inhabitants of the city and army:  · Overturned Cars  · Dumpsters > · Pieces of buildings on the street  > · <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: 'Times New Roman';">An abandoned Tank is left in the street, un-scathed, > > <span style="font-family: Symbol; font-size: 12pt; mso-bidi-font-family: Symbol; mso-bidi-font-weight: bold; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msobidifontweight: bold; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: 'Times New Roman';">Weapons: > <span style="font-family: 'Courier New'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: 'Courier New'; msobidifontweight: bold; msofareastfontfamily: 'Courier New'; msolist: Ignore;">o <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: 'Times New Roman';">Guns > <span style="font-family: 'Courier New'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: 'Courier New'; msobidifontweight: bold; msofareastfontfamily: 'Courier New'; msolist: Ignore;">o <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: 'Times New Roman';">Metal Knuckles > <span style="font-family: 'Courier New'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: 'Courier New'; msobidifontweight: bold; msofareastfontfamily: 'Courier New'; msolist: Ignore;">o <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: 'Times New Roman';">Lighter > <span style="font-family: 'Courier New'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: 'Courier New'; msobidifontweight: bold; msofareastfontfamily: 'Courier New'; msolist: Ignore;">o <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: 'Times New Roman';">Gas tanks > <span style="font-family: Symbol; font-size: 12pt; mso-bidi-font-family: Symbol; mso-bidi-font-weight: bold; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msobidifontweight: bold; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: Symbol;">Trash, litter in the street: <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: Symbol;"> <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman';">
 * <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman';">8.5 Scale **
 * 8.6- Physical Objects** <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman';">
 * Vegetation growing every where in the streets and on buildings
 * <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: Symbol;">Newspaper,
 * <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: Symbol;">soda cans
 * <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: Symbol;">Window glass
 * <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: Symbol;">Broken T.V
 * <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: Symbol;">Books
 * <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: Symbol;">Door
 * <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-bidi-font-weight: bold; mso-fareast-font-family: Symbol;">Anything else one can think of

The basic atmospheric look of “Stay Dead” is very simple; it’s the end of the world! The skies are going to be colored a dark grey with some slight shades of red. The sky should look like doom is coming, and nothing can be done to prevent it.
 * 8.7 Weather Conditions:**

The levels are broken into two sections: Day and Night. The day levels are much easier to see and spot the enemies. The night levels, have different game play sections. During the night the levels the street lights come on giving ambient light. In addition, Zombies do much more damage, so the player has to play more strategically than the daytime levels: conserving ammo, and using the environment. Also a new game play segment is included: Flashlight. To help light areas of the level the player has a flash light to brighten areas. However, the battery is limited to use it wisely.
 * 8.8-Day and Night-**

The only way to tell the passage of time in the game is during story mode. The number of days passed will appear on the screen before the mission starts. 8.10-Physics ** <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman';">Even though the game is set in an alternate fantasy world filled with zombies, it follows real world physics. <span style="font-family: Symbol; font-size: 12pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman';">Guns shoot straight <span style="font-family: Symbol; font-size: 12pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman';">Bullets stop when they hit a building <span style="font-family: Symbol; font-size: 12pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman';">Fire follows real world physics; it burns fuel until it goes out. <span style="font-family: Symbol; font-size: 12pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman';">Zombies and the main character cannot go through buildings <span style="font-family: Symbol; font-size: 12pt; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol; msobidifontfamily: Symbol; msofareastfontfamily: Symbol; msolist: Ignore;">· <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman';">Metal Hands Jumping only goes 1 foot off the ground **<span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman'; msofareastfontfamily: 'Times New Roman'; msolist: Ignore;"> 8.11 **<span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman';"> **<span style="font-family: 'Times New Roman','serif'; font-size: 12pt; line-height: 115%; mso-fareast-font-family: 'Times New Roman';">Society/Culture ** The society and culture is very reminiscent of of New York. Advertisements and bill boards are scatted through the city.
 * 8.9 Time-**
 * <span style="font-family: 'Times New Roman','serif'; font-size: 12pt; mso-fareast-font-family: 'Times New Roman';">