Vision+Statement

 2.1 Game Logline: In one sentence “Stay Dead” is an arcade style zombie shooter with a creepy atmosphere that will shock and allow the player to use the environment like a playground.

2.2 Game play synopsis: The game is unique in many ways from the combat to the score system. Combat in the game revolves around using the environment to the player’s advantage. For instance a player can shoot a car, thus making it explode killing enemies, and if he is not careful, he could kill himself the same way.

Mechanics: The game functions with the two main mechanics: using the environment and achieving the highest score. As previously mentioned the player can shoot cars, hide in dumpsters etc. Well the player can also find gas cans and combine them with a flammable substance, and now the player has a major fire that does extra damage to zombies. This kind of item customization helps the player greatly for many reasons, health and ammo becomes scarce as the game moves on. After each level the remaining health, ammo, and amount of kills are added up into a continuous score until the game is over or the character dies. This mechanic will encourage multiple play-throughs and new strategies every time this game is played. The reason is because as the game goes on more zombies come and health and ammo for certain weapons becomes less supplied. There is also a flash light mechanic that is in the game, which adds a dramatic scary effect, because everybody is afraid of the dark. The flashlights batteries are limited so using this valuable resource, so managing this resource is necessary.

Setting: The setting is in an abandoned city that was ground zero for the original outbreak. So, that means the city is completely destroyed, cars are overturned, windows are broken, blood stains on the streets, broken building parts, and broken telegraph poles. The city is completely destroyed, thus the ruined environment a chance to use the environment to the players advantage. For example, if zombies are too many, you can use a dumpster or large pieces of destroyed building parts to hide, or you can use the cars to make them explodes. All in all it’s a playground for the player to experiment with.

Look and feel: The game will have a first person perspective to give the player. The player will be able to look everywhere in his environment from his feet and into the distance, the player sees what the character sees. The player will see a city destroyed, building parts in the street, cars flipped, windows smeared with grime, trash in the streets, all hell broke lose on earth feel. The game will feel like a typical first person shooter when it comes to controls and execution of the combat and feel like a A grade horror movie environment.  